Roblox reported its Q2 results on Tuesday. Earnings missed estimates on the top and bottom lines. Loss per share is 30 cents versus 21 cents expected. The company’s revenue is $639.9 million versus $644.4 million expected, and shares fell more than 12% in after-hours trading.
The revenue figure is what Roblox calls bookings, which include sales recognized during the quarter and deferred revenue. Bookings declined by 4% year over year. The company generates revenue from sales of its virtual currency called Robux, which players use to dress up their avatars and buy other premium features in the games.
Roblox reported 52.2 million average daily active users, about a million shy of the StreetAccount consensus. That figure is up from 21% a year earlier, but down from the 54.1 million daily active users it reported in the first quarter. Users spent more than 11 billion hours engaged in Roblox during the second quarter. Roblox said average bookings per daily active user was $12.25, down 21% year over year.
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